
Naboo is host to multiple areas you’ll know from the films. Keenly aware that we’re walking into the waiting arms of everyone’s favorite Gungan: Jar-Jar Binks. The combat overhaul makes fights feel smooth and reactive compared to previous games.Īs the last battle droid falls, we sprint for the loading bay and smuggle aboard a droid invasion ship about to make its way down to the surface of Naboo. A major change to the traditional game's combat is the introduction of a combo system that lets you link your attacks together, instead of just swinging your weapon around aimlessly. We used the force to smash droids into one another, our lightsaber to slice them limb from limb, and accidentally blew ourselves up with an exploding barrel, it’s all ridiculously good fun.

Surprisingly, the meeting room the protocol droid leads us into is a trap, but this gives us a fine opportunity to destroy things that fight back in a decidedly un-boxlike manner. The combat overhaul makes fights feel smooth and reactive compared to previous games. But, as we became familiar with the game, it’s all useful information to have at your fingertips. There are also tabs for characters (of which there are hundreds), ships, and skills. This menu screen shows a map of the entire galaxy, broken up into sectors. Size matters not (but it's still impressive)Īs soon as you open the Holoprojector, you get a sense of just how big The Skywalker Saga is.


You can also throw your lightsaber at enemies (and boxes), using the force to pull it back to your lego hook hand, making for a devastating ranged attack. Naturally, we can also use the force to pick up the crates and containers around the room, smashing them against the walls to make them explode in a shower of colors and Lego studs (the small plastic pegs you use as currency). Qui-Gon swings his lightsaber with weight, easily eviscerating the random assortment of objects around the room he feels powerful to play, more so than in the Lego games that have come before.
